Game Dev Talent Hub
Connect directly with 3D modelers, Unity & Unreal programmers, pixel artists, and audio designers. Zero commission, 100% free portfolio listings.
Alex Rivera
Featured@VoxelSmith
“Crafting optimized low-poly props, characters, and environments for indie games.”
6+ years experience building game-ready 3D assets in Blender and Substance 3D. Specialized in retro PSX, cozy, and mobile-friendly aesthetics with clean UVs and tight poly budgets.
Elena Rostova
Featured@ElenaCodes
“Building responsive character controllers, inventory systems, and co-op netcode.”
Senior indie programmer with shipped Steam titles. Expert in Unity Netcode for GameObjects, FishNet, scriptable object architectures, and state machines. Clean, documented code guaranteed.
Marcus Vance
Featured@UnrealMarcus
“Combat systems, AI behavior trees, and performance profiling in UE5.”
UE5 developer specialized in third-person action and FPS combat mechanics. Deep knowledge of Gameplay Ability System (GAS), enhanced input, Chaos destruction, and Nanite/Lumen optimization.
Kai Takahashi
@SoundByKai
“Dynamic SFX, synthwave / orchestral OSTs, and FMOD/Wwise audio implementation.”
Sound designer with 50+ published game tracks and audio packs. I create punchy weapon sounds, immersive ambiences, and adaptive musical stems that react directly to player actions.
Sofia Mendez
@PixelMendez
“Expressive 16-bit sprites, combat fluid animations, and lush tilesets.”
Passionate pixel artist producing fluid sprite sheets in Aseprite. Experience in top-down RPGs, Metroidvanias, run-and-gun platformers, and UI element iconography.
Dmitri Volkov
@RiggingDmitri
“Custom skinning, humanoid & creature rigs, and physics secondary motion.”
Technical animator focused on stable, deformation-friendly rigs for Unity & Unreal. Proficient with Auto-Rig Pro, Rigify, facial blendshapes, and cloth/ragdoll setup.
Chloe Dubois
@ShaderChloe
“Custom stylized water, cel-shading, holographic shaders, and visual VFX.”
Bridging the gap between art and rendering code. I write custom HLSL/GLSL shaders and build artist-friendly Shader Graph tools to make your indie game look visually striking on any hardware.
Liam O'Connor
@LiamLevels
“Blockouts, player pacing, combat arena layouts, and environmental composition.”
Level designer with an emphasis on player psychology, sightlines, and pacing. Experienced in modular greyboxing in UE5 and Unity with iterative playtesting loops.
Nina Patel
@NinaGodot
“Rapid game prototyping, mobile optimization, and lightweight systems in Godot.”
Specialized in Godot 4.x using GDScript and C#. Excellent for game jam turnarounds, mobile casual titles, and indie PC projects seeking lightweight engine footprints without licensing bloat.
Lucas Silva
@LucasGameUI
“Diegetic HUDs, responsive inventory menus, and accessible game interfaces.”
UI/UX designer with 4 years in gaming. I take interfaces from wireframes in Figma to functioning interactive prefabs in Unity UI Toolkit and Unreal UMG with controller navigation.
Zara Chen
@ZaraConcept
“Hero character designs, armor turnarounds, and weapon concept illustration.”
Concept artist providing orthographic model sheets, thumbnail explorations, and key art. Designed protagonists and creature bosses for multiple indie kickstarter projects.
Devon Brooks
@DevonVO
“Heroic leads, gritty villains, whimsical NPCs, and monstrous vocalizations.”
Professional voice actor with a dedicated broadcast-quality home studio (Rode NT1-A, Scarlett 2i2, acoustic treatment). Fast 24-48h turnaround on clean WAV delivery.
About the PCDEX Game Dev Talent Hub
Building an indie game is rarely a solo endeavor. Whether you are creating a retro PSX horror title, a stylized multiplayer roguelike, or a physics-driven platformer, the PCDEX Game Dev Talent Hub connects passionate creators across disciplines: 3D Art & Modeling, Gameplay Programming, Animation & Rigging, Sound Design & Composition, and UI / UX Design.
Zero Platform Fees
Unlike traditional freelance sites that charge 20% commission, PCDEX connects developers directly via email and Discord. You negotiate your own terms and keep 100% of your earnings.
Jams & Commercial Work
Listings support paid contract work, hourly freelance, or hobbyist revenue-share partnerships for Ludum Dare, GMTK, and global game jams.
Verified Portfolios
Each creator card links out to verified ArtStation, GitHub, SoundCloud, or Behance profiles with real proof of past work and shipped indie titles.